Terrain


Things are still moving along but the terrain has created a lot of scope creep. I created a procedural system to stitch level sections together but I ended up abandoning it as it became overly complex. In the end the levels will be designed in Tiled then procedurally altered when the level loads so each level will feel unique. 

Files

UnderTheRadar_Jam_version.pdx.zip 1.3 MB
Jun 22, 2024
UnderTheRadar_demo.pdx.zip 1.4 MB
Jun 23, 2024

Get Under the radar