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Devlog
Submission to Go Long! Playdate Jam: The 2nd One
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Devlog
Enemy planes
July 21, 2024
by
Jmation
2
Lots of work has gone into performance on the device so it's able to maintain the 50-48 fps. This is mostly through pooling what is on screen and not code optimization which will be done later if need...
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Terrain
July 07, 2024
by
Jmation
Things are still moving along but the terrain has created a lot of scope creep. I created a procedural system to stitch level sections together but I ended up abandoning it as it became overly complex...
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Basic UI and collisions
June 15, 2024
by
Jmation
1
Added: -basic UI for player -pickups ( fuel ,ammo) -collision system -Changes to camera so it no longer tracks with player -basic shooting system...
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Isometric biplane game
June 12, 2024
by
Jmation
1
#Isometric, #Playdate
Inspired by the original Sopwith game in MSDOS and the classic River Raid I thought I'd have a go at making a basic isometric biplane game for the Playdate for the Go long! Playdate Jam: The 2nd One...
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